The starter pack is perfect for new players

Stellaris just released its seventh expansion a few days ago. Suzerain adds a plethora of new mechanics involving vassals and diplomacy in addition to other additional content for already existing mechanics. To celebrate, Paradox Interactive released a new starter pack. the Stellaris: Starter Pack includes the first two expansions and the first two story packs released.

While the four DLC packs add new mechanics and features, the expansions provide much more and include other major changes to the game. Meanwhile, the story packs include a host of events and flavors to further immerse the player when managing his galactic empire. For people wanting to get started Stellarisbut are confused by all the optional content released since 2017, the starter pack is a great place to start.

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Stellaris: Leviathans introduced guardians and enclaves

Leviathans was the first major content release for Stellaris and mostly focused on exploration expansion and mid-game. The main feature of the pack are the “Guardians”, massive alien lifeforms based in space. Guardians can be fought for new bonuses and technologies. Each guardian also has a unique chain of events that allows for further interactions. “Enclaves”, new factions of NPCs living on space stations, have also been added.

Enclaves are of three types: artists, traders and curators. Each type of enclave will bring something new to its allies: happiness from art commissions, new resources converted from minerals by traders, and knowledge from curators. Lately, Leviathans expands Fallen Empires with a “War in Heaven” mechanic, allowing two empires to awaken and ignite a massive war across the galaxy between them.

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Stellaris: Utopia added megastructures to the game

The first expansion for Stellaris added a myriad of new content to the proceedings. Utopia added new advanced Civics and the Hive Mind government type allowing for further customization of empires before the game starts. Biggest new mechanic in Utopia is the inclusion of megastructures. Megastructures include both basic space habitats, allowing for large empires and massive multi-stage projects.

Dyson Spheres, Ring Worlds, Science Nexus and Sentry Arrays can all be built. Each megastructure requires a huge investment of resources and a lot of time to build, but offers tremendous benefits to the empires that build them. Finally, Ascension Perks offers a wide range of bonuses and represents an empire reaching the final stages of its social and cultural evolution.

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Stellaris: Synthetic Dawn Added Machine Empires

the synthetic dawn The biggest Story Pack addition to Stellaris is the ability to play as a machine empire. Machine Empires uses the Hive Mind government added in Utopiaand depict robots that had overthrown their organic creators sometime before the game started. The basic story of most machine empires already resembles that of the Geth of Mass Effectbut there are also three other types of machine empires.

The civic “Rogue Exterminator” transforms an empire of anti-human machines, like something out of the ordinary. terminator series. “Driven Assimilator” civics presents an empire of machines that seeks to understand organic life and assimilate it into the collective, such as the Borg of star trek. The “Rogue Servants” are a Wall-E type scenario, with service robots who have “freed” their organic creators from the burden of freedom, providing a life of endless leisure and care.

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Stellaris: Apocalypse allows players to destroy planets

The second extension to Stellaris saw a major overhaul of the game and its mechanics. Although many of these modifications are free, apocalypse also provided additional functionality for warfare and the ability to destroy planets. The “Colossus” is a massive late-game ship armed with a single superweapon. Building a colossus is similar to building a megastructure. An empire will need an associated ascension perk to begin building.

In addition to the colossus, apocalypse also adds huge super capital ships called Titans. In addition to their firepower, titans also act as command ships, providing buffs to their fleets. To improve the mid-game, nomadic empires called “marauders” have been added. They spawn on the outskirts of the galaxy and can provide mercenaries for hire. Marauder hordes can also coalesce into a single force, resulting in a mid-game crisis.


While the new DLC adds even more content to an already great game, much of it builds off of the mechanics introduced in the DLC starter pack. For anyone who wants to taste Stellaris and see if it’s a game they’ll enjoy, the starter pack is the way to go. The bundle gives a good idea of ​​how Stellaris‘ The DLC template works and will let players know what kind of DLC they enjoy the most. The starter pack is available now for $37.76 on Steam and includes $99.95 worth of content.


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